![]() Most archer units have 125 and slingers usually have 150. Amazonian Riders (i believe they are called) are about the same, but with longer range (150 > 125). Steppe Horse Archers which are the basic tier horse archer are actually efficient. You need to be able to outrun anything, especially melee cav. When choosing horse archers, i found the light ones with the longest range to be the best. I'm pretty experienced with the nomads, recently completed Veni Vidi Vici on legendary with Royal Scythia. They take alot of micro to use to their full potential though. Originally posted by Tactician:I am quite the fan of the Nomads. Your best bet is to only bring Nomads against Parthia, Armenia, Cimmeria, or other Nomad factions so you can have a fast paced cav on cav fight that both players can enjoy. It can take up to 40 minutes to pick such a defence apart with cav, and few people have the patience for that sort of thing on the recieving end. People either don't know or don't want to fight them and just leave as soon as the match starts or they do know how to fight them and box or corner camp. The nomads also get a special Draco ability on most of their high level melee and shock cav that negates the anti large bonus of the enemy, allowing you to "safely" do otherwise crazy things with your cav like charging into elite hoplites and getting stuck in with them.įor multiplayer it is really hard to use these factions. Never have your Horse archers sit still if you can help it, they have fire whilst moving and parthian shot for a reason. For Scythia specifically Royal Skirmishers can double as mid level melee cav and are one of the best javelin cav units in the game. All Nomad archers also deal 40 missile damage, so your volleys hurt more than most Eastern archers. It is NOT a good idea to enter into a shooting match with foot ranged unless you greatly outnumber them with local superiority. A stack or two with Young Axes and mercenaries is usually also needed to take walled cities, as cav armies have a hard time with that sort of thing.Īny Nomadic armored horse archer is also a decent melee combatant and can charge into most foot ranged and win easily. AI infantry is awful at countering horse archers running in circles around them and will die quicky to getting shot from the sides and rear. Several Horse Archers can usually shoot to pieces any melee cav that tries to chase them and shock cav with their lack of shields often get shredded. Which isn't that bad, as even the standard Armored Horse Archers you can make very early on if beelined can carry a Nomad player well into the late game.Īrmy wise horse archers > all your other units with the exception of high tier late game melee and shock cav, and Scythian Royal Skirmishers. Royal Scythia and Massagetae have a bunch of pissed off Greeks/Easterners to deal with at the same time they are worrying about the other Nomadic tribes hitting their rear, however Roxolani arguably has the weakest late game roster. Roxolani is actually best at this, as they have a diplomatic penalty to other nomads. ![]() In the campaign try and devour at least some of the other Nomads early on, they share your culture (no public order penalty to deal with) and the AI is pretty bad at using their early game army compositions so it is fairly easy to roll them all. ![]() ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |